Hold the left button to throw it. It sticks to whatever it hits. 

Keep holding to charge the rope there’s a short window where the snap comes out perfect  and release to shoot. 

A light box comes over to you. A wall, or something heavier than you, pulls you along the rope. Similar masses slide against each other. 

Attached to a solid point, you swing. 

WASD gives you momentum. Jumping mid-swing lets go of the rope and carries the momentum with you. In the air, the next jab keeps part of your speed, and each chained snap without touching the ground hits a little harder. 

With the right button, while the ring is attached, you aim somewhere else and tie a rubber band between the two. You can have three at the same time. The oldest one lets go when you make the fourth. With the ring in your hand, the right button releases the most recent rubber band.


Controls

Click on the game to capture the mouse. Esc releases it.

Mouse — look around

WASD — walk and swing

Space — jump

E — pick up the ring when you're near it

Left button, hold — throw and charge

Left button, release — snap, or catch if it's still flying

Right button — tie a rubber band, or release the most recent one

Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorNytori
Made withUnity

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